But ultimately, WEAB only scratches the surface in terms of what’s possible with a musically-driven arcade game. For starters, it’s hard to connect the cube formations to the beats, or at least I didn’t notice much of a correlation. I did notice that more beats generally meant more cubes, but the integration between the music and the game could be much tighter. And, of course, one should be able to choose from more songs (preferably from one’s own music collection) rather than putting up with whatever poppy jam the game decides to throw at you.
Wave - Against Every Beat! Immerse yourself in an intense shooter where the beats and rhythm of your own music create the enemies and action around you.